using System; using Server; using Server.Engines.Craft; namespace Server.Items { [Flipable( 0x1030, 0x1031 )] public class JointingPlane : BaseTool { public override CraftSystem CraftSystem{ get{ return DefCarpentry.CraftSystem; } } [Constructable] public JointingPlane() : base( 0x1030 ) { Weight = 2.0; } [Constructable] public JointingPlane( int uses ) : base( uses, 0x1030 ) { Weight = 2.0; } public JointingPlane( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 2.0; } } }