using System; using System.Collections.Generic; using Server.Multis; using Server.Mobiles; using Server.Network; using Server.ContextMenus; namespace Server.Items { [DynamicFliping] [Flipable( 0x088E, 0x088F )] public class SunkenChest : LockableContainer { [Constructable] public SunkenChest() : base( 0x088E ) { Name = "sunken chest"; } public SunkenChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [DynamicFliping] [Flipable( 0x088C, 0x088D )] public class AncientChest : LockableContainer { [Constructable] public AncientChest() : base( 0x088C ) { Name = "ancient sunken chest"; } public AncientChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }