using System; using Server; using Server.Items; namespace Server.Items { public abstract class BaseBashing : BaseMeleeWeapon { public override int DefHitSound{ get{ return 0x233; } } public override int DefMissSound{ get{ return 0x239; } } public override SkillName DefSkill{ get{ return SkillName.Bludgeoning; } } public override WeaponType DefType{ get{ return WeaponType.Bashing; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash1H; } } public BaseBashing( int itemID ) : base( itemID ) { } public BaseBashing( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnHit( Mobile attacker, Mobile defender, double damageBonus ) { base.OnHit( attacker, defender, damageBonus ); defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss } public override double GetBaseDamage( Mobile attacker ) { double damage = base.GetBaseDamage( attacker ); if ( (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && (attacker.Skills[SkillName.Tactics].Value / 400.0) >= Utility.RandomDouble() ) { damage *= 1.5; attacker.SendMessage( "You deliver a crushing blow!" ); // Is this not localized? attacker.PlaySound( 0x11C ); } return damage; } } }