using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x13B2, 0x13B1 )] public class Bow : BaseRanged { public override int EffectID{ get{ return 0xF42; } } public override Type AmmoType{ get{ return typeof( Arrow ); } } public override Item Ammo{ get{ return new Arrow(); } } public override int UOStrengthReq{ get{ return 20; } } public override int UOMinDamage{ get{ return 9; } } public override int UOMaxDamage{ get{ return 41; } } public override int UOSpeed{ get{ return 20; } } public override int DefMaxRange{ get{ return 10; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 60; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } } [Constructable] public Bow() : base( 0x13B2 ) { Weight = 6.0; Layer = Layer.TwoHanded; } public Bow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 7.0 ) Weight = 6.0; } } }