using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "an ape corpse" )] public class Ape : BaseCreature { [Constructable] public Ape() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "an ape"; Body = 319; BaseSoundID = 0x9E; SetStr( 73, 115 ); SetDex( 46, 65 ); SetInt( 36, 60 ); SetHits( 58, 71 ); SetMana( 0 ); SetDamage( 4, 10 ); SetSkill( SkillName.MagicResist, 55.1, 70.0 ); SetSkill( SkillName.Tactics, 53.3, 68.0 ); SetSkill( SkillName.HandToHand, 53.3, 68.0 ); Fame = 500; Karma = 0; VirtualArmor = 23; } public override int Meat{ get{ return 2; } } public override int Hides{ get{ return 8; } } public Ape(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }