using System; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "an eagle corpse" )] public class Eagle : BaseCreature { [Constructable] public Eagle() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "an eagle"; Body = 5; BaseSoundID = 0x2EE; SetStr( 31, 47 ); SetDex( 36, 60 ); SetInt( 8, 20 ); SetHits( 20, 27 ); SetMana( 0 ); SetDamage( 5, 10 ); SetSkill( SkillName.MagicResist, 15.3, 30.0 ); SetSkill( SkillName.Tactics, 18.1, 37.0 ); SetSkill( SkillName.HandToHand, 20.1, 30.0 ); Fame = 300; Karma = 0; VirtualArmor = 22; } public override int Meat{ get{ return 1; } } public override MeatType MeatType{ get{ return MeatType.Bird; } } public override int Feathers{ get{ return 36; } } public Eagle(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }