using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a dead bird" )] public class Roc : BaseCreature { [Constructable] public Roc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a roc"; Body = 224; BaseSoundID = 0x2EE; SetStr( 1201, 1410 ); SetDex( 171, 270 ); SetInt( 301, 325 ); SetHits( 901, 1100 ); SetMana( 60 ); SetDamage( 20, 30 ); SetSkill( SkillName.MagicResist, 85.1, 100.0 ); SetSkill( SkillName.Tactics, 100.1, 110.0 ); SetSkill( SkillName.HandToHand, 100.1, 120.0 ); Fame = 18000; Karma = -18000; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 3 ); AddLoot( LootPack.Gems, 4 ); } public override int Meat { get { return 5; } } public override MeatType MeatType{ get{ return MeatType.Bird; } } public override int Feathers{ get{ return 100; } } public Roc( Serial serial ): base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)2 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }