using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a timber wolf corpse" )] [TypeAlias( "Server.Mobiles.Timberwolf" )] public class TimberWolf : BaseCreature { [Constructable] public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a timber wolf"; Body = 225; BaseSoundID = 0xE5; SetStr( 56, 80 ); SetDex( 56, 75 ); SetInt( 11, 25 ); SetHits( 34, 48 ); SetMana( 0 ); SetDamage( 5, 9 ); SetSkill( SkillName.MagicResist, 27.6, 45.0 ); SetSkill( SkillName.Tactics, 30.1, 50.0 ); SetSkill( SkillName.HandToHand, 40.1, 60.0 ); Fame = 450; Karma = 0; VirtualArmor = 16; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 5; } } public TimberWolf(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }