using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a walrus corpse" )] public class Walrus : BaseCreature { [Constructable] public Walrus() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a walrus"; Body = 221; BaseSoundID = 0xE0; SetStr( 21, 29 ); SetDex( 46, 55 ); SetInt( 16, 20 ); SetHits( 14, 17 ); SetMana( 0 ); SetDamage( 4, 10 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 19.2, 29.0 ); SetSkill( SkillName.HandToHand, 19.2, 29.0 ); Fame = 150; Karma = 0; VirtualArmor = 18; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 12; } } public Walrus(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }