using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a devilish corpse" )] public class Minion : BaseCreature { [Constructable] public Minion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a minion"; Body = 340; BaseSoundID = 0x45A; Clan = Clan.Demonic; SetStr( 96, 120 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetDamage( 5, 7 ); SetSkill( SkillName.MagicResist, 50.1, 75.0 ); SetSkill( SkillName.Tactics, 55.1, 80.0 ); SetSkill( SkillName.HandToHand, 50.1, 70.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; PackItem( new Mace() ); PackItem( new Torch() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public Minion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }