using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an efreet corpse" )] public class Efreet : BaseCreature { [Constructable] public Efreet () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an efreet"; Body = 13; Hue = 1654; BaseSoundID = 768; SetStr( 326, 355 ); SetDex( 266, 285 ); SetInt( 171, 195 ); SetHits( 196, 213 ); SetDamage( 11, 13 ); SetSkill( SkillName.Concentration, 60.1, 75.0 ); SetSkill( SkillName.Magery, 60.1, 75.0 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 60.1, 80.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 10000; Karma = -10000; VirtualArmor = 56; } public override int GetAttackSound() { return Utility.RandomList( 0x58F, 0x592, 0x593, 0x594, 0x595 ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); AddLoot( LootPack.Gems ); if ( 0.02 > Utility.RandomDouble() ) { switch ( Utility.Random( 5 ) ) { case 0: PackItem( new DaemonArms() ); break; case 1: PackItem( new DaemonChest() ); break; case 2: PackItem( new DaemonGloves() ); break; case 3: PackItem( new DaemonLegs() ); break; case 4: PackItem( new DaemonHelm() ); break; } } } public Efreet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }