using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a glowing ratman corpse" )] public class RatmanMage : BaseCreature { public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } } [Constructable] public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "ratman" ); HiddenTitle = "the ratman mage"; Body = 42; BaseSoundID = 437; Clan = Clan.Humanoid; SetStr( 146, 180 ); SetDex( 101, 130 ); SetInt( 186, 210 ); SetHits( 88, 108 ); SetDamage( 7, 14 ); SetSkill( SkillName.Concentration, 70.1, 80.0 ); SetSkill( SkillName.Magery, 70.1, 80.0 ); SetSkill( SkillName.MagicResist, 65.1, 90.0 ); SetSkill( SkillName.Tactics, 50.1, 75.0 ); SetSkill( SkillName.HandToHand, 50.1, 75.0 ); Fame = 7500; Karma = -7500; VirtualArmor = 44; PackReg( 6 ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.LowScrolls ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 8; } } public RatmanMage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Body == 42 ) { Body = 0x8F; Hue = 0; } } } }