using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a headless corpse" )] public class HeadlessOne : BaseCreature { [Constructable] public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a headless one"; Body = 31; Hue = Utility.RandomSkinHue() & 0x7FFF; BaseSoundID = 0x39D; SetStr( 26, 50 ); SetDex( 36, 55 ); SetInt( 16, 30 ); SetHits( 16, 30 ); SetDamage( 5, 10 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 25.1, 40.0 ); SetSkill( SkillName.HandToHand, 25.1, 40.0 ); Fame = 450; Karma = -450; VirtualArmor = 18; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); // TODO: body parts } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public HeadlessOne( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }