using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a reptilian corpse" )] public class Sakkhra : BaseCreature { public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Lizardman; } } [Constructable] public Sakkhra() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "lizardman" ); HiddenTitle = "the sakkhra"; Body = Utility.RandomList( 168, 170 ); BaseSoundID = 417; SetStr( 154, 192 ); SetDex( 138, 168 ); SetInt( 58, 96 ); SetHits( 93, 115 ); SetDamage( 8, 11 ); SetSkill( SkillName.MagicResist, 56.2, 96.0 ); SetSkill( SkillName.Tactics, 88.2, 128.0 ); SetSkill( SkillName.HandToHand, 80.2, 112.0 ); Fame = 2400; Karma = -2400; VirtualArmor = 45; if ( Body == 168 ) { PackItem( new WoodenShield() ); PackItem( new Halberd() ); } else if ( Body == 170 ) { PackItem( new WoodenShield() ); PackItem( new Mace() ); } } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 12; } } public Sakkhra( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }