using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an ophidian corpse" )] public class OphidianMatriarch : BaseCreature { [Constructable] public OphidianMatriarch() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ophidian matriarch"; Body = 87; BaseSoundID = 644; SetStr( 416, 505 ); SetDex( 96, 115 ); SetInt( 366, 455 ); SetHits( 250, 303 ); SetDamage( 11, 13 ); SetSkill( SkillName.Concentration, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.Meditation, 5.4, 25.0 ); SetSkill( SkillName.MagicResist, 90.1, 100.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 16000; Karma = -16000; VirtualArmor = 50; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.MedScrolls, 2 ); AddLoot( LootPack.HighPotions ); } public override Poison PoisonImmune{ get{ return Poison.Greater; } } public OphidianMatriarch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }