using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { public class Blacksmith : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override NpcGuild NpcGuild{ get{ return NpcGuild.BlacksmithsGuild; } } [Constructable] public Blacksmith() : base( "the blacksmith" ) { SetSkill( SkillName.Fencing, 60.0, 83.0 ); SetSkill( SkillName.Bludgeoning, 61.0, 93.0 ); SetSkill( SkillName.Swords, 60.0, 83.0 ); SetSkill( SkillName.Tactics, 60.0, 83.0 ); SetSkill( SkillName.Parry, 61.0, 93.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBBlacksmith() ); } public override void InitOutfit() { base.InitOutfit(); AddItem( new Server.Items.FullApron() ); AddItem( new Server.Items.SmithHammer() ); } public Blacksmith( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }