using System; using System.Collections.Generic; using Server; using Server.Items; namespace Server.Mobiles { public class IronWorker : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } [Constructable] public IronWorker() : base( "the iron worker" ) { SetSkill( SkillName.Fencing, 60.0, 83.0 ); SetSkill( SkillName.Bludgeoning, 61.0, 93.0 ); SetSkill( SkillName.Swords, 60.0, 83.0 ); SetSkill( SkillName.Tactics, 60.0, 83.0 ); SetSkill( SkillName.Parry, 61.0, 93.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBAxeWeapon() ); m_SBInfos.Add( new SBKnifeWeapon() ); m_SBInfos.Add( new SBMaceWeapon() ); m_SBInfos.Add( new SBSmithTools() ); m_SBInfos.Add( new SBPoleArmWeapon() ); m_SBInfos.Add( new SBSpearForkWeapon() ); m_SBInfos.Add( new SBSwordWeapon() ); m_SBInfos.Add( new SBMetalShields() ); m_SBInfos.Add( new SBHelmetArmor() ); m_SBInfos.Add( new SBPlateArmor() ); m_SBInfos.Add( new SBChainmailArmor() ); m_SBInfos.Add( new SBRingmailArmor() ); m_SBInfos.Add( new SBStuddedArmor() ); m_SBInfos.Add( new SBLeatherArmor() ); } public override void InitOutfit() { base.InitOutfit(); AddItem( new Server.Items.FullApron() ); AddItem( new Server.Items.SmithHammer() ); } public IronWorker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }