using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a skeletal corpse" )] public class SkeletalMage : BaseCreature { [Constructable] public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a skeletal mage"; Body = Utility.RandomList ( 74, 332, 121 ); BaseSoundID = 451; Clan = Clan.Undead; SetStr( 76, 100 ); SetDex( 56, 75 ); SetInt( 186, 210 ); SetHits( 46, 60 ); SetDamage( 3, 7 ); SetSkill( SkillName.Concentration, 60.1, 70.0 ); SetSkill( SkillName.Magery, 60.1, 70.0 ); SetSkill( SkillName.MagicResist, 55.1, 70.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.HandToHand, 45.1, 55.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 28; PackReg( 3, 10 ); PackItem( new Bone( Utility.RandomList(1,1,2,3) ) ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.LowScrolls ); AddLoot( LootPack.LowPotions ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public SkeletalMage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }