using System; using Server.Targeting; using Server.Network; namespace Server.Spells.Second { public class HarmSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Harm", "An Mani", 212, 9041, Reagent.Nightshade, Reagent.SpidersSilk ); public override SpellCircle Circle { get { return SpellCircle.Second; } } public HarmSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public override bool DelayedDamage{ get{ return false; } } public override double GetSlayerDamageScalar( Mobile target ) { return 1.0; //This spell isn't affected by slayer spellbooks } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckHSequence( m ) ) { SpellHelper.Turn( Caster, m ); SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); double damage = Utility.Random( 1, 15 ); if ( CheckResisted( m ) ) { damage *= 0.75; m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy. } damage *= GetDamageScalar( m ); if ( !m.InRange( Caster, 2 ) ) damage *= 0.25; // 1/4 damage at > 2 tile range else if ( !m.InRange( Caster, 1 ) ) damage *= 0.50; // 1/2 damage at 2 tile range m.FixedParticles( 0x374A, 10, 15, 5013, EffectLayer.Waist ); m.PlaySound( 0x1F1 ); SpellHelper.Damage( this, m, damage ); } FinishSequence(); } private class InternalTarget : Target { private HarmSpell m_Owner; public InternalTarget( HarmSpell owner ) : base( 12, false, TargetFlags.Harmful ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }