using System; using System.Collections.Generic; using Server.Misc; using Server.Network; using Server.Items; using Server.Targeting; using Server.Mobiles; namespace Server.Spells.Seventh { public class MassDispelSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Mass Dispel", "Vas An Ort", 263, 9002, Reagent.Garlic, Reagent.MandrakeRoot, Reagent.BlackPearl, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Seventh; } } public MassDispelSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( IPoint3D p ) { if ( !Caster.CanSee( p ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckSequence() ) { SpellHelper.Turn( Caster, p ); SpellHelper.GetSurfaceTop( ref p ); List targets = new List(); Map map = Caster.Map; if ( map != null ) { Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), (8+(int)(Caster.Skills[SkillName.Concentration].Value/20)) ); foreach ( Mobile m in eable ) if ( m is BaseCreature && (m as BaseCreature).IsDispellable && Caster.CanBeHarmful( m, false ) ) targets.Add( m ); eable.Free(); } for ( int i = 0; i < targets.Count; ++i ) { Mobile m = targets[i]; BaseCreature bc = m as BaseCreature; if ( bc == null ) continue; double dispelChance = (50.0 + ((100 * (Caster.Skills.Magery.Value - bc.DispelDifficulty)) / (bc.DispelFocus*2))) / 100; if ( dispelChance > Utility.RandomDouble() ) { Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 ); Effects.PlaySound( m, m.Map, 0x201 ); m.Delete(); } else { Caster.DoHarmful( m ); m.FixedEffect( 0x3779, 10, 20 ); } } } FinishSequence(); } private class InternalTarget : Target { private MassDispelSpell m_Owner; public InternalTarget( MassDispelSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { IPoint3D p = o as IPoint3D; if ( p != null ) m_Owner.Target( p ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }