using System; using Server; using Server.Mobiles; namespace Server.Gumps { public class ConfirmReleaseGump : Gump { private Mobile m_From; private BaseCreature m_Pet; public ConfirmReleaseGump( Mobile from, BaseCreature pet ) : base( 50, 50 ) { m_From = from; m_Pet = pet; m_From.CloseGump( typeof( ConfirmReleaseGump ) ); AddPage( 0 ); AddBackground( 0, 0, 270, 120, 5054 ); AddBackground( 10, 10, 250, 100, 3000 ); AddHtmlLocalized( 20, 15, 230, 60, 1046257, true, true ); // Are you sure you want to release your pet? AddButton( 20, 80, 4005, 4007, 2, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 80, 75, 20, 1011011, false, false ); // CONTINUE AddButton( 135, 80, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 170, 80, 75, 20, 1011012, false, false ); // CANCEL } public override void OnResponse( Server.Network.NetState sender, RelayInfo info ) { if ( info.ButtonID == 2 ) { if ( !m_Pet.Deleted && m_Pet.Controlled && m_From == m_Pet.ControlMaster && m_From.CheckAlive() /*&& m_Pet.CheckControlChance( m_From )*/ ) { if ( m_Pet.Map == m_From.Map && m_Pet.InRange( m_From, 14 ) ) { m_Pet.ControlTarget = null; m_Pet.ControlOrder = OrderType.Release; } } } } } }