using System; using Server; using Server.Mobiles; namespace Server.Items { [Flipable( 0x1070, 0x1074 )] public class TrainingDummy : AddonComponent { private double m_MinSkill; private double m_MaxSkill; private Timer m_Timer; [CommandProperty( AccessLevel.GameMaster )] public double MinSkill { get{ return m_MinSkill; } set{ m_MinSkill = value; } } [CommandProperty( AccessLevel.GameMaster )] public double MaxSkill { get{ return m_MaxSkill; } set{ m_MaxSkill = value; } } [CommandProperty( AccessLevel.GameMaster )] public bool Swinging { get{ return ( m_Timer != null ); } } [Constructable] public TrainingDummy() : this( 0x1074 ) { } [Constructable] public TrainingDummy( int itemID ) : base( itemID ) { m_MinSkill = -25.0; m_MaxSkill = +25.0; } public void UpdateItemID() { int baseItemID = (ItemID / 2) * 2; ItemID = baseItemID + (Swinging ? 1 : 0); } public void BeginSwing() { if ( m_Timer != null ) m_Timer.Stop(); m_Timer = new InternalTimer( this ); m_Timer.Start(); } public void EndSwing() { if ( m_Timer != null ) m_Timer.Stop(); m_Timer = null; UpdateItemID(); } public void OnHit() { UpdateItemID(); Effects.PlaySound( GetWorldLocation(), Map, Utility.RandomList( 0x3A4, 0x3A6, 0x3A9, 0x3AE, 0x3B4, 0x3B6 ) ); } public void Use( Mobile from, BaseWeapon weapon ) { BeginSwing(); from.Direction = from.GetDirectionTo( GetWorldLocation() ); weapon.PlaySwingAnimation( from ); if ( from is PlayerMobile ) from.CheckSkill( weapon.Skill, m_MinSkill, m_MaxSkill ); } public override void OnDoubleClick( Mobile from ) { BaseWeapon weapon = from.Weapon as BaseWeapon; if ( weapon is BaseRanged ) SendLocalizedMessageTo( from, 501822 ); // You can't practice ranged weapons on this. else if ( weapon == null || !from.InRange( GetWorldLocation(), weapon.MaxRange ) ) SendLocalizedMessageTo( from, 501816 ); // You are too far away to do that. else if ( Swinging ) SendLocalizedMessageTo( from, 501815 ); // You have to wait until it stops swinging. else if ( from.Skills[weapon.Skill].Base >= m_MaxSkill && !(from is BaseCreature) ) SendLocalizedMessageTo( from, 501828 ); // Your skill cannot improve any further by simply practicing with a dummy. else if ( from.Mounted ) SendLocalizedMessageTo( from, 501829 ); // You can't practice on this while on a mount. else Use( from, weapon ); } public TrainingDummy( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); writer.Write( m_MinSkill ); writer.Write( m_MaxSkill ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_MinSkill = reader.ReadDouble(); m_MaxSkill = reader.ReadDouble(); if ( m_MinSkill == 0.0 && m_MaxSkill == 30.0 ) { m_MinSkill = -25.0; m_MaxSkill = +25.0; } break; } } UpdateItemID(); } private class InternalTimer : Timer { private TrainingDummy m_Dummy; private bool m_Delay = true; public InternalTimer( TrainingDummy dummy ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 2.75 ) ) { m_Dummy = dummy; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { if ( m_Delay ) m_Dummy.OnHit(); else m_Dummy.EndSwing(); m_Delay = !m_Delay; } } } public class TrainingDummyEastAddon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new TrainingDummyEastDeed(); } } [Constructable] public TrainingDummyEastAddon() { AddComponent( new TrainingDummy( 0x1074 ), 0, 0, 0 ); } public TrainingDummyEastAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class TrainingDummyEastDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new TrainingDummyEastAddon(); } } public override int LabelNumber{ get{ return 1044335; } } // training dummy (east) [Constructable] public TrainingDummyEastDeed() { } public TrainingDummyEastDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class TrainingDummySouthAddon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new TrainingDummySouthDeed(); } } [Constructable] public TrainingDummySouthAddon() { AddComponent( new TrainingDummy( 0x1070 ), 0, 0, 0 ); } public TrainingDummySouthAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class TrainingDummySouthDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new TrainingDummySouthAddon(); } } public override int LabelNumber{ get{ return 1044336; } } // training dummy (south) [Constructable] public TrainingDummySouthDeed() { } public TrainingDummySouthDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }