using System; using Server; namespace Server.Items { [FlipableAttribute( 0x1451, 0x1456 )] public class DaemonHelm : BaseArmor { public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } public override int UOStrReq{ get{ return 40; } } public override int ArmorBase{ get{ return 46; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } } public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } } public override int LabelNumber{ get{ return 1041374; } } // daemon bone helmet [Constructable] public DaemonHelm() : base( 0x1451 ) { Hue = 0x648; Weight = 3.0; } public DaemonHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }