using System; using Server; using System.Collections; using System.Collections.Generic; using Server.Mobiles; using Server.Items; using Server.Regions; using Server.Network; using Server.Misc; using Server.Gumps; using System.Globalization; namespace Server.Items { public class Ankhs { public const int ResurrectRange = 8; public static void Resurrect( Mobile m, Item item ) { if ( m.Alive ) return; if ( !m.InRange( item.GetWorldLocation(), ResurrectRange ) ) m.SendLocalizedMessage( 500446 ); // That is too far away. else if( m.Map != null && m.Map.CanFit( m.Location, 16, false, false ) ) { m.CloseGump( typeof( ResurrectGump ) ); m.SendGump( new ResurrectGump( m, ResurrectMessage.VirtueShrine ) ); } else m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there! } } public class Shrine : Item { [Constructable] public Shrine( ) : base( 0x1BC3 ) { Movable = false; Visible = false; Name = "shrine"; } public Shrine( Serial serial ) : base( serial ) { } public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement public override void OnMovement( Mobile m, Point3D oldLocation ) { if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) ) Ankhs.Resurrect( m, this ); } //Region reg = Region.Find( this.Location, this.Map ); //reg.IsPartOf( "the Castle of the Black Knight" ) public override bool HandlesOnSpeech{ get{ return true; } } public override void OnSpeech( SpeechEventArgs e ) { if ( !e.Handled ) { Mobile m = e.Mobile; string keyword = ""; if ( m.Region.IsPartOf( "the Altar of Golden Rangers" ) || m.Region.IsPartOf( "the Ranger Outpost" ) ){ keyword = "Aurum"; } else if ( m.Region.IsPartOf( "the Moon's Core" ) ){ keyword = "Ultimum Potentiae"; } else if ( m.Region.IsPartOf( "the Black Magic Guild" ) ){ keyword = "Kas"; } else if ( m.Region.IsPartOf( "the Tomb of Kas the Bloody Handed" ) ){ keyword = "Mortem Mangone"; } else if ( m.Region.IsPartOf( "the Tomb of Malak the Syth Lord" ) ){ keyword = "Anakasu Arrii Venaal"; } if ( !m.Player ) return; if ( !m.InRange( GetWorldLocation(), 10 ) ) return; bool isMatch = false; if ( e.Speech.ToLower().IndexOf( keyword.ToLower() ) >= 0 ) isMatch = true; if ( !isMatch ) return; e.Handled = true; if ( this.Name == "Kargoth" && this.Name == keyword ){} } } public override void OnDoubleClickDead( Mobile m ) { Ankhs.Resurrect( m, this ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class AnkhWest : Item { private InternalItem m_Item; [Constructable] public AnkhWest() : this( false ) { } [Constructable] public AnkhWest( bool bloodied ) : base( bloodied ? 0x1D98 : 0x3 ) { Movable = false; m_Item = new InternalItem( bloodied, this ); } public AnkhWest( Serial serial ) : base( serial ) { } public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement public override void OnMovement( Mobile m, Point3D oldLocation ) { if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) ) Ankhs.Resurrect( m, this ); } [Hue, CommandProperty( AccessLevel.GameMaster )] public override int Hue { get{ return base.Hue; } set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; } } public override void OnDoubleClickDead( Mobile m ) { Ankhs.Resurrect( m, this ); } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X, Y + 1, Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as InternalItem; } private class InternalItem : Item { private AnkhWest m_Item; public InternalItem( bool bloodied, AnkhWest item ) : base( bloodied ? 0x1D97 : 0x2 ) { Movable = false; m_Item = item; } public InternalItem( Serial serial ) : base( serial ) { } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X, Y - 1, Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement public override void OnMovement( Mobile m, Point3D oldLocation ) { if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) ) Ankhs.Resurrect( m, this ); } [Hue, CommandProperty( AccessLevel.GameMaster )] public override int Hue { get{ return base.Hue; } set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; } } public override void OnDoubleClickDead( Mobile m ) { Ankhs.Resurrect( m, this ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as AnkhWest; } } } [TypeAlias( "Server.Items.AnkhEast" )] public class AnkhNorth : Item { private InternalItem m_Item; [Constructable] public AnkhNorth() : this( false ) { } [Constructable] public AnkhNorth( bool bloodied ) : base( bloodied ? 0x1E5D : 0x4 ) { Movable = false; m_Item = new InternalItem( bloodied, this ); } public AnkhNorth( Serial serial ) : base( serial ) { } public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement public override void OnMovement( Mobile m, Point3D oldLocation ) { if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) ) Ankhs.Resurrect( m, this ); } [Hue, CommandProperty( AccessLevel.GameMaster )] public override int Hue { get{ return base.Hue; } set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; } } public override void OnDoubleClickDead( Mobile m ) { Ankhs.Resurrect( m, this ); } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X + 1, Y, Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as InternalItem; } [TypeAlias( "Server.Items.AnkhEast+InternalItem" )] private class InternalItem : Item { private AnkhNorth m_Item; public InternalItem( bool bloodied, AnkhNorth item ) : base( bloodied ? 0x1E5C : 0x5 ) { Movable = false; m_Item = item; } public InternalItem( Serial serial ) : base( serial ) { } public override void OnLocationChange( Point3D oldLocation ) { if ( m_Item != null ) m_Item.Location = new Point3D( X - 1, Y, Z ); } public override void OnMapChange() { if ( m_Item != null ) m_Item.Map = Map; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Item != null ) m_Item.Delete(); } public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement public override void OnMovement( Mobile m, Point3D oldLocation ) { if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) ) Ankhs.Resurrect( m, this ); } [Hue, CommandProperty( AccessLevel.GameMaster )] public override int Hue { get{ return base.Hue; } set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; } } public override void OnDoubleClickDead( Mobile m ) { Ankhs.Resurrect( m, this ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Item ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Item = reader.ReadItem() as AnkhNorth; } } } }