using System; using Server.Network; namespace Server.Items { [FlipableAttribute( 0x156C, 0x156D )] public class DecorativeShield1 : Item { [Constructable] public DecorativeShield1() : base( 0x156C ) { Movable = false; } public DecorativeShield1( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x156E, 0x156F )] public class DecorativeShield2 : Item { [Constructable] public DecorativeShield2() : base( 0x156E ) { Movable = false; } public DecorativeShield2( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1570, 0x1571 )] public class DecorativeShield3 : Item { [Constructable] public DecorativeShield3() : base( 0x1570 ) { Movable = false; } public DecorativeShield3( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1572, 0x1573 )] public class DecorativeShield4 : Item { [Constructable] public DecorativeShield4() : base( 0x1572 ) { Movable = false; } public DecorativeShield4( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1574, 0x1575 )] public class DecorativeShield5 : Item { [Constructable] public DecorativeShield5() : base( 0x1574 ) { Movable = false; } public DecorativeShield5( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1576, 0x1577 )] public class DecorativeShield6 : Item { [Constructable] public DecorativeShield6() : base( 0x1576 ) { Movable = false; } public DecorativeShield6( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1578, 0x1579 )] public class DecorativeShield7 : Item { [Constructable] public DecorativeShield7() : base( 0x1578 ) { Movable = false; } public DecorativeShield7( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x157A, 0x157B )] public class DecorativeShield8 : Item { [Constructable] public DecorativeShield8() : base( 0x157A ) { Movable = false; } public DecorativeShield8( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x157C, 0x157D )] public class DecorativeShield9 : Item { [Constructable] public DecorativeShield9() : base( 0x157C ) { Movable = false; } public DecorativeShield9( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x157E, 0x157F )] public class DecorativeShield10 : Item { [Constructable] public DecorativeShield10() : base( 0x157E ) { Movable = false; } public DecorativeShield10( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1580, 0x1581 )] public class DecorativeShield11 : Item { [Constructable] public DecorativeShield11() : base( 0x1580 ) { Movable = false; } public DecorativeShield11( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )] public class DecorativeShieldSword1North : Item { [Constructable] public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) ) { Movable = false; } public DecorativeShieldSword1North( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )] public class DecorativeShieldSword1West : Item { [Constructable] public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) ) { Movable = false; } public DecorativeShieldSword1West( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )] public class DecorativeShieldSword2North : Item { [Constructable] public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) ) { Movable = false; } public DecorativeShieldSword2North( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )] public class DecorativeShieldSword2West : Item { [Constructable] public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) ) { Movable = false; } public DecorativeShieldSword2West( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }