using System; using Server; using Server.Network; namespace Server.Items { public class FarmableEggs : FarmableCrop { public static int GetCropID() { return 0x1AD4; } public override Item GetCropObject() { Eggs eggs = new Eggs(); eggs.Amount = Utility.RandomMinMax(3,5); return eggs; } public override int GetPickedID() { return 0x1AD5; } [Constructable] public FarmableEggs() : base( GetCropID() ) { Name = "nest"; } public FarmableEggs( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }