using System; using Server; namespace Server.Items { public class HeatingStand : BaseLight { public override int LitItemID{ get { return 0x184A; } } public override int UnlitItemID{ get { return 0x1849; } } [Constructable] public HeatingStand() : base( 0x1849 ) { if ( Burnout ) Duration = TimeSpan.FromMinutes( 25 ); else Duration = TimeSpan.Zero; Burning = false; Light = LightType.Empty; Weight = 1.0; } public override void Ignite() { base.Ignite(); if ( ItemID == LitItemID ) Light = LightType.Circle150; else if ( ItemID == UnlitItemID ) Light = LightType.Empty; } public override void Douse() { base.Douse(); if ( ItemID == LitItemID ) Light = LightType.Circle150; else if ( ItemID == UnlitItemID ) Light = LightType.Empty; } public HeatingStand( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }