using System; using Server; namespace Server.Items { public class GreaterExplosionPotion : BaseExplosionPotion { public override int MinDamage { get { return 15; } } public override int MaxDamage { get { return 30; } } [Constructable] public GreaterExplosionPotion() : base( PotionEffect.ExplosionGreater ) { } public GreaterExplosionPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }