using System; using System.Collections; using Server; using Server.Gumps; using Server.Network; using Server.Mobiles; using Server.Items; namespace Server.Items { [Flipable( 0x14F5, 0x14F6 )] public class Spyglass : Item { [Constructable] public Spyglass() : base( 0x14F5 ) { Name = "spyglass"; Weight = 3.0; } public override void OnDoubleClick( Mobile from ) { if ( from.Map != Map.Britannia ) { from.SendMessage( "That does not work here!" ); } else { from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1008155 ); // You peer into the heavens, seeking the moons... from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1008146 + (int)Clock.GetMoonPhase( Map.Britannia, 3584, 2048 ) ); } } public Spyglass( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }