using System; using Server; using Server.Engines.Craft; namespace Server.Items { public class SewingKit : BaseTool { public override CraftSystem CraftSystem{ get{ return DefTailoring.CraftSystem; } } [Constructable] public SewingKit() : base( 0xF9D ) { Weight = 2.0; } [Constructable] public SewingKit( int uses ) : base( uses, 0xF9D ) { Weight = 2.0; } public SewingKit( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }