using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x26BB, 0x26C5 )] public class Whip : BaseBashing { public override int UOStrengthReq{ get{ return 10; } } public override int UOMinDamage{ get{ return 8; } } public override int UOMaxDamage{ get{ return 24; } } public override int UOSpeed{ get{ return 40; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 40; } } public override int DefHitSound{ get{ return 0x5D0; } } public override int DefMissSound{ get{ return 0x5D1; } } [Constructable] public Whip() : base( 0x26BB ) { Weight = 6.0; Name = "whip"; Resource = CraftResource.Leathered; Hue = 0x4A8; } public Whip( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }