using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1405, 0x1404 )] public class WarFork : BaseSpear { public override int UOStrengthReq{ get{ return 35; } } public override int UOMinDamage{ get{ return 4; } } public override int UOMaxDamage{ get{ return 32; } } public override int UOSpeed{ get{ return 45; } } public override int DefHitSound{ get{ return 0x236; } } public override int DefMissSound{ get{ return 0x238; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 110; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } } [Constructable] public WarFork() : base( 0x1405 ) { Weight = 9.0; } public WarFork( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }