using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xDF1, 0xDF0 )] public class BlackStaff : BaseStaff { public override int UOStrengthReq{ get{ return 35; } } public override int UOMinDamage{ get{ return 8; } } public override int UOMaxDamage{ get{ return 33; } } public override int UOSpeed{ get{ return 35; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 70; } } [Constructable] public BlackStaff() : base( 0xDF0 ) { Weight = 6.0; } public BlackStaff( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }