using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x13B6, 0x13B5 )] public class Scimitar : BaseSword { public override int UOStrengthReq{ get{ return 10; } } public override int UOMinDamage{ get{ return 4; } } public override int UOMaxDamage{ get{ return 30; } } public override int UOSpeed{ get{ return 43; } } public override int DefHitSound{ get{ return 0x23B; } } public override int DefMissSound{ get{ return 0x23A; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 90; } } [Constructable] public Scimitar() : base( 0x13B6 ) { Weight = 5.0; } public Scimitar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }