using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a bear corpse" )] public class CaveBear : BaseCreature { [Constructable] public CaveBear() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a cave bear"; Body = 266; BaseSoundID = 0xA3; SetStr( 126, 155 ); SetDex( 81, 105 ); SetInt( 16, 40 ); SetHits( 96, 133 ); SetMana( 0 ); SetDamage( 10, 15 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 80.1, 110.0 ); SetSkill( SkillName.HandToHand, 65.1, 90.0 ); Fame = 1500; Karma = 0; VirtualArmor = 24; } public override int Meat{ get{ return 3; } } public override int Hides{ get{ return 18; } } public CaveBear( Serial serial ) : base( serial ) { } public override void Serialize(GenericWriter writer) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }