using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a deer corpse" )] public class Deer : BaseCreature { [Constructable] public Deer() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a deer"; Body = 237; SetStr( 21, 51 ); SetDex( 47, 77 ); SetInt( 17, 47 ); SetHits( 15, 29 ); SetMana( 0 ); SetDamage( 4 ); SetSkill( SkillName.MagicResist, 15.0 ); SetSkill( SkillName.Tactics, 19.0 ); SetSkill( SkillName.HandToHand, 26.0 ); Fame = 300; Karma = 0; VirtualArmor = 8; } public override int Meat{ get{ return 5; } } public override int Hides{ get{ return 8; } } public Deer(Serial serial) : base(serial) { } public override int GetAttackSound() { return 0x82; } public override int GetHurtSound() { return 0x83; } public override int GetDeathSound() { return 0x84; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }