using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a giant rat corpse" )] [TypeAlias( "Server.Mobiles.Giantrat" )] public class GiantRat : BaseCreature { [Constructable] public GiantRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a giant rat"; Body = 215; BaseSoundID = 0x188; SetStr( 32, 74 ); SetDex( 46, 65 ); SetInt( 16, 30 ); SetHits( 26, 39 ); SetMana( 0 ); SetDamage( 4, 8 ); SetSkill( SkillName.MagicResist, 25.1, 30.0 ); SetSkill( SkillName.Tactics, 29.3, 44.0 ); SetSkill( SkillName.HandToHand, 29.3, 44.0 ); Fame = 300; Karma = -300; VirtualArmor = 18; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 6; } } public GiantRat(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }