using System; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a lava lizard corpse" )] [TypeAlias( "Server.Mobiles.Lavalizard" )] public class LavaLizard : BaseCreature { [Constructable] public LavaLizard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a lava lizard"; Body = 206; Hue = 1184; BaseSoundID = 0x5A; SetStr( 126, 150 ); SetDex( 56, 75 ); SetInt( 11, 20 ); SetHits( 76, 90 ); SetMana( 0 ); SetDamage( 6, 24 ); SetSkill( SkillName.MagicResist, 55.1, 70.0 ); SetSkill( SkillName.Tactics, 60.1, 80.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 40; PackItem( new SulfurousAsh( Utility.Random( 4, 10 ) ) ); AddItem( new LightSource() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override int Hides{ get{ return 12; } } public LavaLizard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }