using System; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName("a naga corpse")] public class FireNaga : BaseCreature { [Constructable] public FireNaga() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 165; Name = "a fire naga"; BaseSoundID = 634; SetStr( 161, 360 ); SetDex( 151, 300 ); SetInt( 21, 40 ); SetHits( 112, 250 ); SetDamage( 6, 23 ); SetSkill( SkillName.MagicResist, 95.1, 100.0 ); SetSkill( SkillName.Magery, 95.1, 100.0 ); SetSkill( SkillName.Tactics, 80.1, 95.0 ); SetSkill( SkillName.HandToHand, 85.1, 100.0 ); Fame = 9000; Karma = -9000; VirtualArmor = 45; PackItem( new SulfurousAsh( 10 ) ); AddItem( new LightSource() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); AddLoot( LootPack.Gems, 2 ); AddLoot( LootPack.MedScrolls, 1 ); } public override int Hides{ get{ return 15; } } public override int Meat{ get{ return 4; } } public override Poison PoisonImmune{ get{ return Poison.Deadly; } } public override Poison HitPoison{ get{ return Poison.Greater; } } public FireNaga(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }