using System; using System.Collections; using Server; namespace Server.Mobiles { public class LibraryGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.LibrariansGuild; } } [Constructable] public LibraryGuildmaster() : base( "librarian" ) { SetSkill( SkillName.Concentration, 85.0, 100.0 ); SetSkill( SkillName.MagicResist, 64.0, 100.0 ); SetSkill( SkillName.Magery, 90.0, 100.0 ); SetSkill( SkillName.HandToHand, 60.0, 83.0 ); SetSkill( SkillName.Meditation, 85.0, 100.0 ); SetSkill( SkillName.Bludgeoning, 36.0, 68.0 ); } public override void InitSBInfo() { SBInfos.Add( new SBScribe() ); SBInfos.Add( new SBMapmaker() ); SBInfos.Add( new SBGuildScribe() ); } public override void InitOutfit() { base.InitOutfit(); AddItem( new Server.Items.GnarledStaff() ); } public LibraryGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }