using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class SBMage : SBInfo { private List m_BuyInfo = new InternalBuyInfo(); private IShopSellInfo m_SellInfo = new InternalSellInfo(); public SBMage() { } public override IShopSellInfo SellInfo { get { return m_SellInfo; } } public override List BuyInfo { get { return m_BuyInfo; } } public class InternalBuyInfo : List { public InternalBuyInfo() { Add( new GenericBuyInfo( typeof( Spellbook ), 18, 10, 0xEFA, 0 ) ); Add( new GenericBuyInfo( typeof( ScribesPen ), 8, 10, 0xFBF, 0 ) ); Add( new GenericBuyInfo( typeof( BlankScroll ), 5, 20, 0x0E34, 0 ) ); Add( new GenericBuyInfo( typeof( RefreshPotion ), 15, 10, 0xF0B, 0 ) ); Add( new GenericBuyInfo( typeof( AgilityPotion ), 15, 10, 0xF08, 0 ) ); Add( new GenericBuyInfo( typeof( NightSightPotion ), 15, 10, 0xF06, 0 ) ); Add( new GenericBuyInfo( typeof( LesserHealPotion ), 15, 10, 0xF0C, 0 ) ); Add( new GenericBuyInfo( typeof( StrengthPotion ), 15, 10, 0xF09, 0 ) ); Add( new GenericBuyInfo( typeof( LesserPoisonPotion ), 15, 10, 0xF0A, 0 ) ); Add( new GenericBuyInfo( typeof( LesserCurePotion ), 15, 10, 0xF07, 0 ) ); Add( new GenericBuyInfo( typeof( LesserExplosionPotion ), 21, 10, 0xF0D, 0 ) ); Add( new GenericBuyInfo( typeof( BlackPearl ), 5, 20, 0xF7A, 0 ) ); Add( new GenericBuyInfo( typeof( Bloodmoss ), 5, 20, 0xF7B, 0 ) ); Add( new GenericBuyInfo( typeof( Garlic ), 3, 20, 0xF84, 0 ) ); Add( new GenericBuyInfo( typeof( Ginseng ), 3, 20, 0xF85, 0 ) ); Add( new GenericBuyInfo( typeof( MandrakeRoot ), 3, 20, 0xF86, 0 ) ); Add( new GenericBuyInfo( typeof( Nightshade ), 3, 20, 0xF88, 0 ) ); Add( new GenericBuyInfo( typeof( SpidersSilk ), 3, 20, 0xF8D, 0 ) ); Add( new GenericBuyInfo( typeof( SulfurousAsh ), 3, 20, 0xF8C, 0 ) ); Type[] types = Loot.RegularScrollTypes; int circles = 3; for ( int i = 0; i < circles*8 && i < types.Length; ++i ) { int itemID = 0x1F2E + i; if ( i == 6 ) itemID = 0x1F2D; else if ( i > 6 ) --itemID; Add( new GenericBuyInfo( types[i], 12 + ((i / 8) * 10), 20, itemID, 0 ) ); } } } public class InternalSellInfo : GenericSellInfo { public InternalSellInfo() { Add( typeof( WizardsHat ), 15 ); Add( typeof( BlackPearl ), 3 ); Add( typeof( Bloodmoss ),4 ); Add( typeof( MandrakeRoot ), 2 ); Add( typeof( Garlic ), 2 ); Add( typeof( Ginseng ), 2 ); Add( typeof( Nightshade ), 2 ); Add( typeof( SpidersSilk ), 2 ); Add( typeof( SulfurousAsh ), 2 ); Add( typeof( Spellbook ), 25 ); Type[] types = Loot.RegularScrollTypes; for ( int i = 0; i < types.Length; ++i ) Add(types[i], i + 3 + (i / 4)); // This is NOT 100% OSI accurate. Two spells per circle will be off by 1gp, as OSI's math is slightly different. } } } }