using System; using Server; using Server.Items; namespace Server.Items { public class SummonWaterElementalScroll : SpellScroll { [Constructable] public SummonWaterElementalScroll() : this( 1 ) { } [Constructable] public SummonWaterElementalScroll( int amount ) : base( 63, 0x1F6C, amount ) { } public SummonWaterElementalScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }