/*************************************************************************** * Movement.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; using System.Collections; namespace Server.Movement { public static class Movement { private static IMovementImpl m_Impl; public static IMovementImpl Impl { get{ return m_Impl; } set{ m_Impl = value; } } public static bool CheckMovement( Mobile m, Direction d, out int newZ ) { if ( m_Impl != null ) return m_Impl.CheckMovement( m, d, out newZ ); newZ = m.Z; return false; } public static bool CheckMovement( Mobile m, Map map, Point3D loc, Direction d, out int newZ ) { if ( m_Impl != null ) return m_Impl.CheckMovement( m, map, loc, d, out newZ ); newZ = m.Z; return false; } public static void Offset( Direction d, ref int x, ref int y ) { switch ( d & Direction.Mask ) { case Direction.North: --y; break; case Direction.South: ++y; break; case Direction.West: --x; break; case Direction.East: ++x; break; case Direction.Right: ++x; --y; break; case Direction.Left: --x; ++y; break; case Direction.Down: ++x; ++y; break; case Direction.Up: --x; --y; break; } } } public interface IMovementImpl { bool CheckMovement( Mobile m, Direction d, out int newZ ); bool CheckMovement( Mobile m, Map map, Point3D loc, Direction d, out int newZ ); } }