using System; using Server; namespace Server.Items { public enum VirtueName { Compassion = 0, Honesty, Honor, Humility, Justice, Sacrifice, Spirituality, Valor } public class VirtueSigil : Item { private VirtueName m_Shrine; [CommandProperty( AccessLevel.GameMaster )] public VirtueName Shrine { get { return m_Shrine; } set { m_Shrine = value; InvalidateProperties(); } } [Constructable] public VirtueSigil( VirtueName shrine ) : base( 0x1F14 ) { m_Shrine = shrine; Name = "A Sigil of " + shrine.ToString(); Hue = 1174; Weight = 1.0; } public VirtueSigil( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( (int) m_Shrine ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_Shrine = (VirtueName)reader.ReadInt(); } } }