using System; using Server; using Server.Mobiles; namespace Server.Items { public class RareHairDye : Item { private int m_DyeHue; [CommandProperty( AccessLevel.GameMaster )] public int DyeHue { get { return m_DyeHue; } set { m_DyeHue = value; InvalidateProperties(); } } [Constructable] public RareHairDye() : this( Utility.RandomList( 1, 1150, 1154, 1157, 1161, 1166, 1175, 1254 ) ) { } [Constructable] public RareHairDye( int hue ) : base( 0xE26 ) // Clear bottle graphic { Weight = 1.0; m_DyeHue = hue; Hue = m_DyeHue; // The bottle itself will display the rare color! Name = "a vial of rare hair dye"; } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. return; } if ( from.HairItemID == 0 && from.FacialHairItemID == 0 ) { from.SendMessage( 33, "You have no hair to dye!" ); return; } if ( from.HairItemID != 0 ) from.HairHue = m_DyeHue; if ( from.FacialHairItemID != 0 ) from.FacialHairHue = m_DyeHue; from.PlaySound( 0x246 ); // Magical splash sound from.SendMessage( 63, "You wash your hair with the rare dye, permanently changing its color!" ); this.Delete(); } public RareHairDye( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( (int) m_DyeHue ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_DyeHue = reader.ReadInt(); } } }