using System; using System.Collections; using Server; using Server.Guilds; using System.Collections.Generic; namespace Server.Gumps { public abstract class GuildListGump : Gump { protected Mobile m_Mobile; protected Guild m_Guild; protected List m_List; public GuildListGump( Mobile from, Guild guild, bool radio, List list ) : base( 20, 30 ) { m_Mobile = from; m_Guild = guild; Dragable = false; AddPage( 0 ); AddBackground( 0, 0, 550, 440, 5054 ); AddBackground( 10, 10, 530, 420, 3000 ); Design(); m_List = new List( list ); for ( int i = 0; i < m_List.Count; ++i ) { if ( (i % 11) == 0 ) { if ( i != 0 ) { AddButton( 300, 370, 4005, 4007, 0, GumpButtonType.Page, (i / 11) + 1 ); AddHtmlLocalized( 335, 370, 300, 35, 1011066, false, false ); // Next page } AddPage( (i / 11) + 1 ); if ( i != 0 ) { AddButton( 20, 370, 4014, 4016, 0, GumpButtonType.Page, (i / 11) ); AddHtmlLocalized( 55, 370, 300, 35, 1011067, false, false ); // Previous page } } if ( radio ) AddRadio( 20, 35 + ((i % 11) * 30), 208, 209, false, i ); Guild g = m_List[i]; string name; if ( (name = g.Name) != null && (name = name.Trim()).Length <= 0 ) name = "(empty)"; AddLabel( (radio ? 55 : 20), 35 + ((i % 11) * 30), 0, name ); } } protected virtual void Design() { } } }