using System; using Server.Misc; using System.Collections.Generic; namespace Server.Engines.Harvest { public class HarvestDefinition { private int m_BankWidth, m_BankHeight; private int m_MinTotal, m_MaxTotal; private int[] m_Tiles; private bool m_RangedTiles; private TimeSpan m_MinRespawn, m_MaxRespawn; private int m_MaxRange; private int m_ConsumedPerHarvest; private bool m_PlaceAtFeetIfFull; private Trades m_Trade; private int[] m_EffectActions; private int[] m_EffectCounts; private int[] m_EffectSounds; private TimeSpan m_EffectSoundDelay; private TimeSpan m_EffectDelay; private object m_NoResourcesMessage, m_OutOfRangeMessage, m_TimedOutOfRangeMessage, m_DoubleHarvestMessage, m_FailMessage, m_PackFullMessage, m_ToolBrokeMessage; private HarvestResource[] m_Resources; private HarvestVein[] m_Veins; private bool m_RaceBonus; private bool m_RandomizeVeins; public int BankWidth{ get{ return m_BankWidth; } set{ m_BankWidth = value; } } public int BankHeight{ get{ return m_BankHeight; } set{ m_BankHeight = value; } } public int MinTotal{ get{ return m_MinTotal; } set{ m_MinTotal = value; } } public int MaxTotal{ get{ return m_MaxTotal; } set{ m_MaxTotal = value; } } public int[] Tiles{ get{ return m_Tiles; } set{ m_Tiles = value; } } public bool RangedTiles{ get{ return m_RangedTiles; } set{ m_RangedTiles = value; } } public TimeSpan MinRespawn{ get{ return m_MinRespawn; } set{ m_MinRespawn = value; } } public TimeSpan MaxRespawn{ get{ return m_MaxRespawn; } set{ m_MaxRespawn = value; } } public int MaxRange{ get{ return m_MaxRange; } set{ m_MaxRange = value; } } public int ConsumedPerHarvest{ get{ return m_ConsumedPerHarvest; } set{ m_ConsumedPerHarvest = value; } } public bool PlaceAtFeetIfFull{ get{ return m_PlaceAtFeetIfFull; } set{ m_PlaceAtFeetIfFull = value; } } public Trades Trade{ get{ return m_Trade; } set{ m_Trade = value; } } public int[] EffectActions{ get{ return m_EffectActions; } set{ m_EffectActions = value; } } public int[] EffectCounts{ get{ return m_EffectCounts; } set{ m_EffectCounts = value; } } public int[] EffectSounds{ get{ return m_EffectSounds; } set{ m_EffectSounds = value; } } public TimeSpan EffectSoundDelay{ get{ return m_EffectSoundDelay; } set{ m_EffectSoundDelay = value; } } public TimeSpan EffectDelay{ get{ return m_EffectDelay; } set{ m_EffectDelay = value; } } public object NoResourcesMessage{ get{ return m_NoResourcesMessage; } set{ m_NoResourcesMessage = value; } } public object OutOfRangeMessage{ get{ return m_OutOfRangeMessage; } set{ m_OutOfRangeMessage = value; } } public object TimedOutOfRangeMessage{ get{ return m_TimedOutOfRangeMessage; } set{ m_TimedOutOfRangeMessage = value; } } public object DoubleHarvestMessage{ get{ return m_DoubleHarvestMessage; } set{ m_DoubleHarvestMessage = value; } } public object FailMessage{ get{ return m_FailMessage; } set{ m_FailMessage = value; } } public object PackFullMessage{ get{ return m_PackFullMessage; } set{ m_PackFullMessage = value; } } public object ToolBrokeMessage{ get{ return m_ToolBrokeMessage; } set{ m_ToolBrokeMessage = value; } } public HarvestResource[] Resources{ get{ return m_Resources; } set{ m_Resources = value; } } public HarvestVein[] Veins{ get{ return m_Veins; } set{ m_Veins = value; } } public bool RaceBonus { get { return m_RaceBonus; } set { m_RaceBonus = value; } } public bool RandomizeVeins { get { return m_RandomizeVeins; } set { m_RandomizeVeins = value; } } private Dictionary> m_BanksByMap; public Dictionary> Banks{ get{ return m_BanksByMap; } set{ m_BanksByMap = value; } } public void SendMessageTo( Mobile from, object message ) { if ( message is int ) from.SendLocalizedMessage( (int)message ); else if ( message is string ) from.SendMessage( (string)message ); } public HarvestBank GetBank( Map map, int x, int y ) { if ( map == null || map == Map.Internal ) return null; x /= m_BankWidth; y /= m_BankHeight; Dictionary banks = null; m_BanksByMap.TryGetValue( map, out banks ); if ( banks == null ) m_BanksByMap[map] = banks = new Dictionary(); Point2D key = new Point2D( x, y ); HarvestBank bank = null; banks.TryGetValue( key, out bank ); if ( bank == null ) banks[key] = bank = new HarvestBank( this, GetVeinAt( map, x, y ) ); return bank; } public HarvestVein GetVeinAt( Map map, int x, int y ) { if ( m_Veins.Length == 1 ) return m_Veins[0]; double randomValue; if ( m_RandomizeVeins ) { randomValue = Utility.RandomDouble(); } else { Random random = new Random( ( x * 17 ) + ( y * 11 ) + ( map.MapID * 3 ) ); randomValue = random.NextDouble(); } return GetVeinFrom( randomValue ); } public HarvestVein GetVeinFrom( double randomValue ) { if ( m_Veins.Length == 1 ) return m_Veins[0]; randomValue *= 100; for ( int i = 0; i < m_Veins.Length; ++i ) { if ( randomValue <= m_Veins[i].VeinChance ) return m_Veins[i]; randomValue -= m_Veins[i].VeinChance; } return null; } public HarvestDefinition() { m_BanksByMap = new Dictionary>(); } public bool Validate( int tileID ) { if ( m_RangedTiles ) { bool contains = false; for ( int i = 0; !contains && i < m_Tiles.Length; i += 2 ) contains = ( tileID >= m_Tiles[i] && tileID <= m_Tiles[i + 1] ); return contains; } else { int dist = -1; for ( int i = 0; dist < 0 && i < m_Tiles.Length; ++i ) dist = ( m_Tiles[i] - tileID ); return ( dist == 0 ); } } } }