using System; namespace Server.Items { [Furniture] public class Stool : Item { [Constructable] public Stool() : base( 0xA2A ) { Weight = 10.0; } public Stool(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 6.0 ) Weight = 10.0; } } [Furniture] public class FootStool : Item { [Constructable] public FootStool() : base( 0xB5E ) { Weight = 6.0; } public FootStool(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( Weight == 6.0 ) Weight = 10.0; } } }