using System; using Server.Network; namespace Server.Items { public class FruitBasket : Food { [Constructable] public FruitBasket() : base( 1, 0x993 ) { Weight = 2.0; FillFactor = 5; Stackable = false; } public FruitBasket( Serial serial ) : base( serial ) { } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new Basket() ); return true; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0x171f, 0x1720 )] public class Banana : Food { [Constructable] public Banana() : this( 1 ) { } [Constructable] public Banana( int amount ) : base( amount, 0x171f ) { this.Weight = 1.0; this.FillFactor = 1; } public Banana( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Flipable( 0x1721, 0x1722 )] public class Bananas : Food { [Constructable] public Bananas() : this( 1 ) { } [Constructable] public Bananas( int amount ) : base( amount, 0x1721 ) { this.Weight = 1.0; this.FillFactor = 1; } public Bananas( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SplitCoconut : Food { [Constructable] public SplitCoconut() : this( 1 ) { } [Constructable] public SplitCoconut( int amount ) : base( amount, 0x1725 ) { this.Weight = 1.0; this.FillFactor = 1; } public SplitCoconut( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Lemon : Food { [Constructable] public Lemon() : this( 1 ) { } [Constructable] public Lemon( int amount ) : base( amount, 0x1728 ) { this.Weight = 1.0; this.FillFactor = 1; } public Lemon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Lemons : Food { [Constructable] public Lemons() : this( 1 ) { } [Constructable] public Lemons( int amount ) : base( amount, 0x1729 ) { this.Weight = 1.0; this.FillFactor = 1; } public Lemons( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Lime : Food { [Constructable] public Lime() : this( 1 ) { } [Constructable] public Lime( int amount ) : base( amount, 0x172a ) { this.Weight = 1.0; this.FillFactor = 1; } public Lime( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Limes : Food { [Constructable] public Limes() : this( 1 ) { } [Constructable] public Limes( int amount ) : base( amount, 0x172B ) { this.Weight = 1.0; this.FillFactor = 1; } public Limes( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Coconut : Food { [Constructable] public Coconut() : this( 1 ) { } [Constructable] public Coconut( int amount ) : base( amount, 0x1726 ) { this.Weight = 1.0; this.FillFactor = 1; } public Coconut( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class OpenCoconut : Food { [Constructable] public OpenCoconut() : this( 1 ) { } [Constructable] public OpenCoconut( int amount ) : base( amount, 0x1723 ) { this.Weight = 1.0; this.FillFactor = 1; } public OpenCoconut( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Dates : Food { [Constructable] public Dates() : this( 1 ) { } [Constructable] public Dates( int amount ) : base( amount, 0x1727 ) { this.Weight = 1.0; this.FillFactor = 1; } public Dates( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Grapes : Food { [Constructable] public Grapes() : this( 1 ) { } [Constructable] public Grapes( int amount ) : base( amount, 0x9D1 ) { this.Weight = 1.0; this.FillFactor = 1; } public Grapes( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Peach : Food { [Constructable] public Peach() : this( 1 ) { } [Constructable] public Peach( int amount ) : base( amount, 0x9D2 ) { this.Weight = 1.0; this.FillFactor = 1; } public Peach( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Pear : Food { [Constructable] public Pear() : this( 1 ) { } [Constructable] public Pear( int amount ) : base( amount, 0x994 ) { this.Weight = 1.0; this.FillFactor = 1; } public Pear( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Apple : Food { [Constructable] public Apple() : this( 1 ) { } [Constructable] public Apple( int amount ) : base( amount, 0x9D0 ) { this.Weight = 1.0; this.FillFactor = 1; } public Apple( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Watermelon : Food { [Constructable] public Watermelon() : this( 1 ) { } [Constructable] public Watermelon( int amount ) : base( amount, 0xC5C ) { this.Weight = 5.0; this.FillFactor = 5; } public Watermelon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { if ( FillFactor == 2 ) FillFactor = 5; if ( Weight == 2.0 ) Weight = 5.0; } } } public class SmallWatermelon : Food { [Constructable] public SmallWatermelon() : this( 1 ) { } [Constructable] public SmallWatermelon( int amount ) : base( amount, 0xC5D ) { this.Weight = 5.0; this.FillFactor = 5; } public SmallWatermelon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xc72, 0xc73 )] public class Squash : Food { [Constructable] public Squash() : this( 1 ) { } [Constructable] public Squash( int amount ) : base( amount, 0xc72 ) { this.Weight = 1.0; this.FillFactor = 1; } public Squash( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [FlipableAttribute( 0xc79, 0xc7a )] public class Cantaloupe : Food { [Constructable] public Cantaloupe() : this( 1 ) { } [Constructable] public Cantaloupe( int amount ) : base( amount, 0xc79 ) { this.Weight = 1.0; this.FillFactor = 1; } public Cantaloupe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }