using System; using System.Collections; using Server.Network; using Server.Targeting; using Server.Prompts; namespace Server.Items { public class FlaskAle : Item { public FlaskAle() : this( 1 ) { } public FlaskAle( int amount ) : base( 0x0DDF ) { Stackable = true; Amount = amount; Name = "flask of ale"; Weight = 1.0; } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendMessage( "This must be in your backpack to drink." ); return; } else { // increase characters thirst value based on type of drink if ( from.Thirst < 20 ) { from.Thirst += 2; // Send message to character about their current thirst value int iThirst = from.Thirst; if ( iThirst < 5 ) from.SendMessage( "You drink the ale but are still extremely thirsty" ); else if ( iThirst < 10 ) from.SendMessage( "You drink the ale and feel less thirsty" ); else if ( iThirst < 15 ) from.SendMessage( "You drink the ale and feel much less thirsty" ); else from.SendMessage( "You drink the ale and are no longer thirsty" ); this.Consume(); from.PlaySound( Utility.RandomList( 0x30, 0x2D6 ) ); } else { from.SendMessage( "You are simply too quenched to drink anymore" ); from.Thirst = 20; } } } public FlaskAle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FlaskWine : Item { public FlaskWine() : this( 1 ) { } public FlaskWine( int amount ) : base( 0x0DE0 ) { Stackable = true; Amount = amount; Name = "flask of wine"; Weight = 1.0; } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendMessage( "This must be in your backpack to drink." ); return; } else { // increase characters thirst value based on type of drink if ( from.Thirst < 20 ) { from.Thirst += 2; // Send message to character about their current thirst value int iThirst = from.Thirst; if ( iThirst < 5 ) from.SendMessage( "You drink the wine but are still extremely thirsty" ); else if ( iThirst < 10 ) from.SendMessage( "You drink the wine and feel less thirsty" ); else if ( iThirst < 15 ) from.SendMessage( "You drink the wine and feel much less thirsty" ); else from.SendMessage( "You drink the wine and are no longer thirsty" ); this.Consume(); from.PlaySound( Utility.RandomList( 0x30, 0x2D6 ) ); } else { from.SendMessage( "You are simply too quenched to drink anymore" ); from.Thirst = 20; } } } public FlaskWine( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }